![]() ![]() 6 wealthy stars for good game play in the field, minus 4 from 10 for the lack of story and length. The only thing pushing me in this game is the rich campaign achievements. Halo 3 or Gears of War 2 or even Splinter Cell: Double Agent drive me on like that. Taking place in the year 2065, the game lets you play as the GDF or Strogg in one of. I find that a bit inferior to games which make me want to continue in order to find out the end of the story. Enemy Territory: QUAKE Wars is the ultimate online strategic shooter. You can choose any, and I mean ANY campaign you want straight away, for example instead of doing level one, you can blitz onto level ten when you start the game. The campaign isn't revolved on any story, just a war between the Human GDF (Global Defence Force) and the Strogg (any alien, cyborg race). It took me two 'cause I got bored half-way and decided to do it the next day. It is good how you can just run around killing everyone, but the campaign is just so short! Any lame gamer could complete it in one day without much difficulty. It will definitely cater to long time Quake and Enemy Territory fans but is also fairly simple to pick up as a rookie.NOTE: I USUALLY TEND TO ADD SPOILERS INTO COMMENTS AFTER WARNING READERS, BUT THERE'S NO NEED FOR ONE IN QUAKE WARS, BECAUSE IT DOESN'T HAVE A STORY AT ALL Enemy Territory: Quake Wars is a game almost like Star Wars: Battlefront you choose a class, kick ass, and complete objectives. Smooth gameplay that collides head-on with fast-paced action really makes Enemy Territory: Quake Wars an enjoyable game. Don't think that Enemy Territory: Quake Wars is below par on graphics though they just aren't trying to set new visual limits. Explosions don't look spectacular and although world environments are well designed, there isn't a great deal of texture detail. Player, weapon, and vehicles models are highly detailed and visual effects such as the heat from weapons look great, though that's really as far as the eye candy goes. It seems Enemy Territory: Quake Wars has been stretched to accommodate PCs across the board, sacrificing ground-breaking visuals for stable gameplay. ![]() It is a good way to get used to the gameplay system and test out the differences between the GDF and Strogg and their respective vehicles and classes. Experience points and weapon proficiencies are still earned for each round but are not recorded online. It isn't a story based campaign narrated by cut-scenes - rather it is essentially the multiplayer missions just with computer controlled bots. NOTE: I USUALLY TEND TO ADD SPOILERS INTO COMMENTS AFTER WARNING READERS, BUT THERES NO NEED FOR ONE IN QUAKE WARS, BECAUSE IT DOESNT HAVE A STORY AT ALL. They are a strong point for holding off enemy advancements and capturing points, although frequently, objectives are won indoors, through fortresses and bunkers.Īlthough Enemy Territory: Quake Wars is strongly focused on multiplayer, there is also a single-player campaign. Star Wars Day has been recognised since 1999, and each year fans like to mark the occasion with parties as well as being treated to premieres, official events, and special releases. While there are vehicles available they don't necessarily play a dominating role. The familiar Quake "run-and-gun" remains intact, where you are able to maintain most of your accuracy while strafing and jumping around, keeping up a very fast-paced deathmatch battle. The variance between GDF and Strogg requires an alternate gameplay approach to both.įor Quake fans a few classic weapons are back with visual makeovers - the rail gun, nail gun, rocket launcher, double barrel shotgun, and the hyper blaster. While the GDF Medics use med packs to heal injured team mates, Strogg's Technician can replenish health and ammunition, as well as using enemy corpses as forward spawn points for reinforcements. Another feature they have is the ability to steal a downed enemy's uniform and sneak into enemy lines. They may also hack enemy turrets, forcing them to be disabled for 60 seconds. Covert ops/Infiltrators for example, are the snipers of the group, able to carry either a sniper rifle (rail gun with the Strogg) or a scoped machine gun. Each class has a role to fulfil on the team. To the Strogg these are respectively known as the technician, aggressor, constructor, oppressor, and infiltrator. For example, an extra clip for your weapon, faster repair for the engineer, no footsteps heard for the infiltrator, and many more.įor the GDF, you have the medic, soldier, engineer, field ops, and covert ops. There are also proficiency awards to be earned in each map. Along with these, you will receive a rise in rank from a possible 38 positions. When enough experience points are earned within a class and a certain amount of related objectives are completed, you will be rewarded with medals. Completing objectives, killing players, and constructing objects, among other things, will yield experience points. ![]()
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